04.21
Lords of Waterdeep is a victory point based game that is simple to learn. Because of the different decks of cards, buildings and game mechanics, each game can be quite a bit different from the last. In addition, the game has a great theme and can be played 2 player in a very strategic manner, or 3-5 player for a fun group game with interesting interactions. Overall this makes for a entertaining game with a good balance of strategy and variety.
The game is composed of 8 rounds. In each round players take turns placing their agents in different action spots that provide them with adventurers(resources), money, quest cards, and intrigue cards. In addition once per round a new action spot can be built.
Quest cards provide rewards and victory points when you spend the required resources to complete them. In addition, they sometimes provide special abilities that last for the rest of the game. This provides a good mechanic where players can try to get these cards at the beginning of the game when they have the greatest advantage.
The intrigue cards let players get extra resources or attack other players. Some cards even let the player pick someone to help. These cards end up having interesting interactions with other players and can help stop one player from losing too much or another from winning too much, but sometimes the attack can be too powerful (especially the mandatory quests). Overall these cards are pretty balanced, but I think it would have been better if they had more helping cards and less attack cards. In addition some of the cards are way more powerful than others, which can make the value of taking an intrigue cards a little random.
The ability to build new action spots is a very interesting game mechanic. The player that builds the building gets a bonus whenever someone else uses their building. This can make building the really good buildings very rewarding in the long run if built early in the game. Buildings that don’t get built keep becoming worth more and more points as the rounds go on.
The last twist to this game is the lord cards. Each player gets a secret lord identity card at the beginning of the game. These cards make certain types of quest cards give the player a bonus at the end of the game for completing. This ends up being a great way to keep players guessing who is winning and make the end of the game exciting. One of the lord cards gives a bonus for building buildings, but it seems like in a 4 or 5 player game it may be to hard to build that many buildings and get a good bonus out of the deal.
Overall all these game mechanics make for a very fun game where you must always reevaluate what is your best move. The value of resources, intrigue cards, buildings, and quests are always changing for each player, forcing them to always reevaluate what is best for them and if they need to block someone else.
Overall Rating: 7.25/10
Mastery: 7/10
Variance: 8/10
Randomness: 6/10
Entertainment: 8/10







